I wrote a short piece about branding at the Olympics, and how the work really starts for sponsors and sports organisations AFTER the games.
I think it's vital, but only once things have settled and you have a clear MVP. From that stage on tests and staging environments are crucial to scaling a product without all that hard work being killed by a poor UX
It is. And I have gotten to appreciate it more and more over the years. Early on it is easy to dismiss design as costly and cumbersome (to get right), but they you realize how integral it is to success as a business.
It's easy enough to use Keynote to show something, and I prefer that over in-browser mockups, but sketches and working prototypes are the best though. So long as the audience has an imagination, and you need to prime them them for that.
I don't think age is a disadvantage in the future of work. I think job at risk are based on whether they can be automated (think telemarketing, accountancy, etc.). Experience is always an asset, if combined with staying current on technology.
Some great lessons in this GDC talk on managing communities. Feedback is everything.
We use statsbot and value it, but giphy still seems to work when it comes to finding the right gif on a Friday afternoon :)